#FUTURAMA GAMEBRYO ENGINE SERIES#
I have always liked going through the series lore, both playing it in game, and reading other takes on it afterwards.Īnd before 76 even hit beta, I could tell this game would be pointless, and to a large extent, it is. I wasn't going to give it much credit from the beginning anyway. Banning people helping find bugs, Fallout 1st, delaying the only reason to keep the game installed, and more. If Bethesda was one of their own games 76 would be a playthrough where the player was consistently picking the wrong choice every goddamn time, RPing as Wimp Lo.Īnd they still keep screwing up, still haven't learned. And thats not even getting into the MTAs and -ups surrounding the game.
Nobody, or atleast not many, asked for any of that. What we got was Rust 76 with a gimped PVP mode, a boring PVE main game, and later a stapled on -ing battle royale mode.
Co-op Fallout, World of Fallcraft, even just goddamn Fallout Online. People have been howling for Fallout with Friends. Not a fun game for the gaming part or the community aspect.Īnd they just didn't listen to fans. Not big enough server count to make up for dead worlds, not an interesting player hub for players to interact and show off their swag (seriously, the game is called Fallout 76 and you spend 10 minutes at best if you really poke around in Vault 76, why the - was that not a player hub?), no real good community events and quests, nothing much going for it beyond the quickly boring exploration and the frustrating loot grind that seems so very pointless. Though I will give Beth credit that because of their PVP being gimped to hell the game was shockingly non-toxic or frustrating when it came to other players.īut didn't learn from their competition, large scale multiplayer games. Games that to me atleast are alot more fun to watch people play then actually play, games that are boring as hell to play alone when you can and -htmares to play in public servers. They seemed to have learned little if anything from big multiplayer games, taking most of their inspiration from survival games like Ark and Rust.
Somehow Bethesda seemed to have saved up all the bugs missing from Skyrim and 4 and tossed them into 76, the game was criminally broken at launch to the point even New Vegas looked more stable at launch and anyone who remembers that launch can tell you it was a rough damn launch.
#FUTURAMA GAMEBRYO ENGINE FULL#
Took the rich and lively worlds full of interesting NPCs that people loved and turned it into a dead boring world with boring quests given by dead people so they just didn't - matter and the story told through goddamn holotapes and notes that were already kinda ridiculous to the point South Park parodied it. And there has been demand for a multiplayer Fallout since atleast Project V13 if not earlier.īut Bethesda, seems to have made the wrong turn every single time. Big multiplayer games have shown what works and what doesn't, games like WoW, Destiny, the Division, Beth's own (though to what degree seems to be up for debate) Elder Scrolls Online and plenty of others already ran the concept through the meat grinder to try to get a more pure product. The current engine is mature, Skyrim wasn't super buggy and Fallout 4 was even less so.
Bethesda has a tried and true formula for their games that make them enjoyable even in vanilla, games like Oblivion, F3, FNV, and Skyrim all sold gangbusters well before console mods. Fallout 76 is a game that should have been good and its almost insane that it wasn't.